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Smooth Game
For Sims 3 achieving a smoothly running game can be quite demanding.
Here are some tips.
  - I use 3-booter to load it. This stops the game running at stupid frames
    a second, and potentially burning out your graphics card! Mine showed 200
    FPS at times. No
    human eye can see as fast as that. 
 
  - DO NOT use Origin! It slowed my game down MASSIVELY. For me, not using
    it meant I had to totally uninstall and reinstall, and STOP at patch 1.67.
    Do NOT install patch 1.69, as all it seems to do is enable Origin.
 
  - NEVER ‘Save’. ALWAYS ‘Save as’. Saving overwrites
    your last save, and if something causes your save to become corrupt, you
    will lose EVERYTHING. Using ‘Save as’ ensures that each time
    you save, a new save folder is created. if for some reason your most recent ‘save
    as’ is corrupted, the last backup should be roughly around the same
    spot. you’ll lose hours of work, rather than months of work! You can
    get a mod that reminds you to "Save as" from NRaas, or use AM's config. You
    will need to clean out some of the Save folders from time to time to avoid
    bloat.
 
  -  Back up your .sim files and home lots, not just your save files. Put them
    in a folder outside of your TS3 folder. Upload them to a file sharing service
  biweekly (or more, depending how much you play). That way if for some reason
  your computer dies or needs to be wiped, you’ll have a recent save of
  your current families stored in the cloud. Also, if you upload a S3P of your
  family’s current lot, you may be able to salvage some cc, or at the very
  least, the structure of their home. Backing up the library file might also
  be a good idea.
 
  -     Convert anything that you can to package files. When you  download
    CC in a Sims3Pack format, separate what can and cannot be converted
    into separate
  folders. 
 
  - Use Delphy’s S3P multi-extractor. Convert anything
    and everything except lots, worlds and counters/patterns (because they may
    break your game!). 
 
  - DO NOT CONVERT
    COUNTERS OR PATTERNS to package files. Extracting counters may lead to some
    bugs and extracting (some!) patterns leads to the “materializing materials” error
    in CASt. 
 
  - “Quarantine” new cc! Put my new cc into a folder 
    named “toxic” or "test" or "Careful" or whatever
    suits your style. Whatever you call it, the process is the same. If you are
    able to play
    without any issues, for a couple of loads, THEN move the cc from “toxic” into
    the general CC population and repeat as you add new cc. If for some reason
    your game won’t start,  move the‘toxic’ folder out and
    start troubleshooting. You could also just sort your cc folder by “last
    added”, but if you
    move your CC folder around a lot (I do sometimes move the subfolders in and
    out of my game folders) the dates will not always be correct and it may be
  harder to find the offending cc. 
 
  - Use Delphy’s Dashboard to find
    corrupted CC, duplicates and conflicts.
 
  - Depending on your computer's specs, some worlds may be just too big, or
    too heavily built or populated to play comfortably. Find out what size plays
    well. I find with a large world, turning off snow helps!
 
  - A LOT of trees in a world can cause problems. Forested worlds seem to give
    me trouble.
 
  - NRAAS mods: I usually use Master Controller, ErrorTrap, Overwatch and Register. 
 
  - AwesomeMod.
 
Credits: #riskywoohoo, #Simmery and other hijinks, #MATY, #Neighbourhood99
  and many many more.