Hello Simmers!
You’ve had some questions
regarding story progression and the population
controller in The Sims 3 and how they work, so we’re here to shed
some light
on some of the inner workings of these features.
SP and Pop.Con has two main
goals in The Sims 3.
· Maintain town stability.(primary
goal)
· Make the neighboring
Sims feel as if they have their own stories and
are growing in the your world. (secondary goal)
What does “maintain
town stability” actually mean? One of the new features
in The Sims 3 is the open neighborhood.
Instead of having multiple
“save games”in roughly the same neighborhood, the entire neighborhood
is the game, and everything progresses at the same time.
However, there are many new
challenges that we needed to overcome if those
stories were to be believable. All of your Sims neighbors would die without
reproducing, causing an empty world, or there wouldn’t be enough
children or
single adults for your Sims to interact with. These are gameplay reasons
for
the game attempting to manage the other Sims in the neighborhood. Another
challenge we took into consideration was game performance. Our team has
standards for what the average player would experience in this open
neighborhood. If there are too many Sims in the world, overall performance
of the game would decline for several game machines. Therefore, the game
attempts to manage the population in such a way to provide both a good
performance for you as well as have enough interesting Sims for your Sims
to
interact with.
After all of that is taken
care of, the game then tries to make the Sims more
realistic. It gives Sims interesting jobs, moves them around based on
relationships (or randomly sometimes to stir things up), make them gain
weight
or become thinner. These types of actions and the concept of story making
always takes a backseat to providing your Sim family with the ideal backdrop
for gameplay.
A couple of common questions:
1) Why did some Sims disappear
completely from my game?
If you move your created families
of additional Sims into your neighborhoods
the population increase may start to cause an overload. When overpopulation
starts to become a challenge, some households may completely leave a world
and some sims may sadly meet with an untimely accident. Currently the
game
preserves Households that your Active Household knows (i.e. has relationships
with).
2) Why when I change households
do some Sims get moved around in career levels?
Story progression does occasionally
have Sims get jobs, promoted/demoted, fired,
quit, and retire, but this should be done in a more normal and slow fashion.
The larger corrections you see are due to career fixing. Careers are more
robust in The Sims 3 and require a boss and sometimes co-workers, so when
your Sim gets a job it tries to find real living Sims in the world to
promote or it might assign a neighbor Sim living in the world to be that
Sim’s boss. The game will try to find a Sim in the career and promote
them, but if there aren’t any available, it will pick a random Sim
to assign to that career.
3) Can you explain the aging
and story progression checkbox options?
This was done to give a little more freedom to you to choose how your
game
functions. The aging check affects ALL Sims including your Sims and
neighborhood Sims. Story progression will still try to make interesting
changes to the town makeup and management; it just doesn’t have
to
worry about most Sims dying of old age anymore. If you continue to move
in
more Sims, the game population controller will grow concerned about
overpopulation as usual. When story progression is turned off, the game
will
not try to cover the management and tweaking actions that occur outside
of
normal gameplay. Neighboring Sims will still visit community lots, go
to their
jobs, and visit your Sims. They just won’t move in or out, or change
jobs
(except if careers need to be fixed for new Sims) or gain weight. If you
leave
aging on and story progression off, eventually your Sim’s world
will be
empty of neighboring Sims. Careers will still create “townies”
(Sims that “live”
in the world, but don’t live in a house) to fix Careers, but they
will never move
in.
In future updates we will be improving the system to take into account
your
feedback and make the system more robust. Keep an eye out!
Thanks
|