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here’s a website that translates
the time into hexidecimal colours
here is a website where you can create your own galaxies
here is a website where you can play flow
here you can interact with organisms in different environments to see how to music changes
here you can play silk which is an interactive generative art designing website.
here is a website where you can travel along a 3D line into the infinite unkown
here is a website where you can listen to rain with or without music
Star Wars: The Old Republic
14 Ways to Enjoy SWTOR With Little or No Combat
They just amalgamated the servers, so there are more people around when I play now. That MAY be an improvement.
Has beautiful "worlds", great storylines. Lots to explore, a huge universe which actually feels large enough.
I like the crafting and particularly enjoy making dye modules.
I finally managed to get a shot of Madbat's "chicken".
New hat (and leggings)
Where my main character Madbat is naturally a Sith Inquisitor, seen here in Hallowe'en costume, with her old hat.
Dungeons and Dragons Online
Pretty, plenty of people there. Nicely done landscapes; not all the action is in subterranean dungeons (but much is!)
No longer in A Tale in the Desert
Wonderful sculptures are possible in ATITD. This was made by Brucette.
I love building things, like this Funerary temple.
This game was the love of my life for a long time. Even more than Sims! It has beautifully drawn landscapes, an interesting story, set in the ancient world (or a fantasy, slightly steampunk variant of it) and many puzzles and tests to play. AND NO COMBAT! Though plenty of interpersonal conFLICT! Sadly, it had shrunk past the point of playability over the last couple of years as the main (and only) developer found other things that interest him more. Now taken on by a new developer, and if you ever played before, it is FREE until the end of Tale 6.
Amazing, excellent, so full of promise - but it's going nowhere. User-made content is good but has resulted in the only real "game" there being that of selling goods or services to other players. Building in SL is better than in any other online world. If you're not in the States, be prepared for it to feel like a single-player game. There is much beautiful content already there, and it's definitely worth a look if you like pretty things. Largely taken over by groups interested in BDSM roleplay. For this reason I wouldn't recommend it unless you are over 30 and very open-minded.
I KNEW I should have made a dwarf.... I usually play chaotic fighters though :)
What D&D Character Am I?
|You Are A:
Chaotic Good Dwarf Fighter/Wizard (3rd/2nd Level)
Chaotic Good - A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Fighters - Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Wizards - Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.