[ Info ]
The currency of Magic Town. The original game was designed to be a game-within-a-game - to gather Magicoins enough to do what you wanted to do ie buy a house in Magic Town, by "earning" the Magicoins.
Dragon chew toy=8mc
Sands of time=25mc
The single best payout for magicoins is duelling, though the payout depends on your opponent's logic score (vendors always have 10). This is nice, because it doesn't require any skills for your playable Sim.
If you have a high logic score, however, the best payout is the stage performer option. It doesn't give as much per shot, but by clicking on the stage right as you begin a trick (leave your mouse over the stage so you don't miss it) you can queue tricks up indefinitely - or at least until your Sim gets too grumpy to perform. (Although it's not as good an earner at lower logic levels, I'd recommend using it then anyway, just because the failed tricks are funny.)
Evict a family from their home and move them back in. When you do so, the Mystery Man will come to your house and drop a Magico starter kit which contains 35 Magicoins. You can save the coins and do this as often as you like.
A Sim can only carry 32,767 Magicoins at once, and MagiCo's
Bookshelf of Dimensional Storage will only hold 30,000.
Simslice has Slater's
Starter Kit - a "hot" version of the original MM
box but with far more coins, Toad Skins, etc in it. Archived here.
If your Sim has too MANY Magicoins, you can use Simslice's Magicoin Flusher to get rid of the excess...
January 24, 2019